aequivocus (
aequivocus) wrote in
sabraather2012-10-26 06:01 pm
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Who: Assassins to be.
Where: Anywhere.
When: Day 13, late night.
What: When is a game not a game?
[There is no call; merely a compulsion. Those with the will to go that extra mile to get what they want, what they need—come outside, come outside . . .
For once, your feet do not carry you towards the dome. You find yourselves in a secluded area, with Nameless, surrounded as always with a shimmering, flickering haze, standing before you.]
mingle | instructions | for actual killing shenanigans | turn-in
Where: Anywhere.
When: Day 13, late night.
What: When is a game not a game?
[There is no call; merely a compulsion. Those with the will to go that extra mile to get what they want, what they need—come outside, come outside . . .
For once, your feet do not carry you towards the dome. You find yourselves in a secluded area, with Nameless, surrounded as always with a shimmering, flickering haze, standing before you.]
mingle | instructions | for actual killing shenanigans | turn-in
Instructions
How far will you go, to do what you will?
To do what you must?
Blood is approaching—will you make yourselves ready?
This . . . is not a game. It is a choice, a chance, an opportunity. Would you seek a weapon? For a price, it is yours. Would you seek a healing treasure? For a price, it is yours. A shield, a tool, retribution, future favour . . .
The price is life.
The life of those who play; not of the creatures whose blood and flesh sustains you. One, or many—the choice is yours.
Do you accept?
Re: Instructions
Feel free to be as creative as you'd like with regards to methods or numbers, but always respect your fellow players. Communication is key!
As a note, Nameless will accept bargaining for temporary stat boosts or weapon upgrades. She'll just also make sure you pay for it, and ensure that you suffer if you fail to deliver. '-'b
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